A resource for teachers and students of new media writing, who are
exploring what authoring tools to use, for new media writers and poets,
who are interested in how their colleagues approach their work, and for
readers, who want to understand how new media writers and poets create
their work, the Authoring Software project is an ongoing collection
of statements about authoring tools and software. It also looks at the
relationship between interface and content in new media writing and at
how the innovative use of authoring tools and the creation of new
authoring tools have expanded digital writing/hypertext writing/net
narrative practice in this vibrant contemporary creative writing field.
This is the page for ARCHIVED NEWS
Current News is Available on the
Authoring Software News Page
July, 2010
New Statements: Caitlin Fisher, Eugenio Tisselli
Caitlin Fisher
Caitlin Fisher holds a Canada Research Chair in Digital Culture in the Department of Film
at York University, Toronto. A co-founder of York's Future Cinema Lab, her research investigates
the future of narrative through explorations of interactive storytelling and interactive cinema
in Augmented Reality environments. Her work is poetic, exploratory, interesting, and innovative, currently
combining the development of authoring software with evocative literary constructs, and most recently, her
augmented reality poem, Andromeda, was co-awarded the 2008 International Cuidad de Vinaròs Prize
for Electronic Literature in the digital poetry category. Visit
her Authoring Software statement to find out
about the development of the Snapdragon authoring environment in her AR Lab at York University,
the creation of Andromeda with Snapdragon, and the creation of the subsequent performative
version, Andromeda2.
Eugenio Tisselli
Writer and Programmer Eugenio Tisselli, who has been an associate researcher
at Sony Computer Science Lab in Paris and currently teaches at and is co-director of
the Master in Digital Arts program at the Pompeu Fabra University in Barcelona,
talks about the creation of his artists software MIDIPoet. Since 1999, when he wrote
the first version of MIDIPoet, Tisselli has created a series of interactive visual poetry
performance works composed with sound, projected words, and visual images.
MIDIPoet has also been used creatively by other writers and artists.
His innovative work highlights the relationship of letters to words and groups of words,
as well as the relationship of the performer to the words in ways that are important to
an exploration of reading/viewing text in the development of new media literature.
Visit
his Authoring Software statement to
find out more.
Featured Work: Intimate Alice by Kate Pullinger and Chris Joseph
Statements by writers and artists about how their work was created are
an important component of Authoring Software. Not only do they
inform writers about the work of their colleagues, but also they provide
teachers, scholars, students, and readers with a way of looking at how new
media literature is being created.
For instance, how new media writers use
Adobe Flash in a variety of ways is illustrated in statements by writers
who use Flash as an integral part of the process:
Mark Amerika
Alan Bigelow
Chris Joseph
Rob Kendall
Stuart Moulthrop
Alexander Mouton
Regina Pinto
Stephanie Strickland,
Cynthia Lawson Jaramillo
Nanette Wylde
July's featured work on Authoring Software is
Inanimate Alice, created by Kate Pullinger and Chris Joseph,
using Photoshop, Premiere, Sound Forge, Acid, and Flash.
Kate Pullinger, who writes for print, digital media, radio,
and film, is Reader in Creative Writing and New Media at De Montfort University.
Her 2009 novel The Mistress of Nothing received the Canadian Governor General's
Literary Award for Fiction.
Digital writer Chris Joseph is the Editor of post-dada magazine and the
network 391.org. In his contribution to Authoring Software, he explains
how Flash was used to combine authoring elements and create and distribute
the final work. He also addresses the reasons Flash was chosen, including a large user base;
"the relatively simple creation of randomized, non-linear and
interactive elements"; and access to a large variety of animation styles. Visit
Chris Joseph's statement about Intimate Alice to find out more.
Writers work in many different ways. Thus, it is important to consider
individual vision in designing a work of new media literature.
Among the many alternatives to the use of Flash are those utilized by J.R. Carpenter
in
her statement about
Entre Ville. Steve Ersinghaus writes about his use of Eastgate's Storyspace
in
his statement on The Life of Geronimo Sandoval.
Mark Marino's use of the adaptive hypertext system Literatronica,
created by Juan B. Guiterrez, is presented in
his statement on a show of hands,
and Joel Weishaus explains how he used Dreamweaver and Photoshop in
his words about The Way North.
March 14, 2010
365 instances of the letter "A"
Produced by Regina Pinto, AlphaAlpha Uses Graphics, Animation,
and Sound to Create an Effective Work of Collaborative Visual Poetry
This month begins with South American artist Regina Pinto's
AlphaAlpha,
for which she uses a variety of graphic art, animation, video, website design,
and sound software applications to create a dynamic work of visual poetry that
-- in this screen-viewed medium where text can be encountered in a visual
manner -- focuses attention on the representation of the first letter of the
alphabet, resulting in a work of collaborative art that, with its evocative
connotations of "first letter", also imagines and illustrates how words and
text can be represented on the Internet.
The AlphaAlpha project is a classic collaborative work in that participants
were invited to create within the context of an interesting idea, and the producer
incorporated their work in a framework that in this case includes texts and visual
implementations of the letter "A". The project both alludes to the vibrant
South American tradition of visual poetry and calls attention to how text can be
represented on the World wide Web. Participants were from all over the world
including Brazil, USA, Canada, Chile, France, UK, Argentina, Finland, Germany,
Croatia, Serbia, Uruguay, Spain, and Mexico.
January, 2010
Links to Resources and Applications:
Authoring Software Highlights Software Applications and
the Writers and Artists Who Use Them
To make the section of this resource that provides links
to Authoring Software and other resources in the field
more useable, a new page has been created for
Authoring
Software Links and will be continued to be updated during
this first month of the New Year.
December, 2009
Interview with Sonya Rapoport:
The Process of Creation of New Media Art and Literature
New media art projects, whether they are art, literature, or performance,
may or may not follow a traditional software management path from
idea to completion.
The field of new media includes practitioners from very different backgrounds.
Some may approach their work as project managers. Others may begin their
work as software engineers who create systems that are conducive to
computer-mediated art, literature, music or dance. Others may begin their
work with an artistic concept and then, either by using a pre-existing
application or by creating their own authoring software, search for a
system to implement their work. Others just plunge in, in itself an
acceptable approach in the arts. Some combine all of these approaches
or alternate them in a continual process of exploration in this new field.
In addition to statements by writers about how they have created their work,
the Authoring Software project will look at the creation of new media art as
a whole process. To this end, theproject will be interviewing software creators,
new media writers, and artists from different disciplines.
This month Authoring Software features an interview with new media artist
Sonya Rapoport, a visual artist and interactive art
pioneer who creates
audience participatory interactive installations, as well as web works and
artists books. Although Sonya's work can be approached in many ways,
in this interview, the focus is on her process which:
- begins with the creation of a work of visual art in her studio,
- seeks interactive audience input in gallery and/or invited situations
- incorporates the input into the work
- exhibits the new work
- and sometimes continues the process
As I note in my first question to Sonya:
The idea of the audience contributing to the content of the work
has become a central strategy in the creation of net art and
participatory collaborative texts. You were one of the first people
to use participatory interaction in your work, and the ideas you used
are now pervasive in new media art practice. Communication
projects, such as the Electronic Cafe, the Send/Receive
project, Roy Ascott's work, Robert Adrian's The World in 24
Hours and Hank Bull's diffuse organic projects, were often based
on back and forth communication and/or collaboration/shared creation
by artists. These works are important.
But your work is different in that it presented the audience with
an individual artist-created work of art to respond to and then
creatively incorporated the audience responses into the work. Other
than projects, such as The Community Memory which was not
intended as an artwork, and perhaps some of Steve Wilson's early
work, to my knowledge your work is very seminal in this field.
Visit the Interview with Sonya Rapoport
to find out more.
Computers and Writing 2009
Greetings to participants in at the Computers and Writing 2009
Online Sessions who visited this Blog. More commentary from new media
writers will be posted in the coming months, and you are invited to continue
visiting Authoring Software.
I have very much enjoyed participating in this online conference.
Thanks to Carl Whithaus and UC Davis for providing the opportunity to explore
new online session software and to meet people working in the field of computers
and writing!
Judy Malloy