Judy Malloy, Editor
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Originally begun as a multi-user "adventure" program by Roy Trubshaw and Richard Bartle at the University of Essex in England,
MUDs (Multi-user Dungeons) and the subsequent MOOs (MUD's object oriented) are text-based, programmable virtual
communities that connect many users to the same place at the same time. In addition to creative social interaction,
LambdaMoo, created by Pavel Curtis at Xerox PARC, also fostered virtual world building and allowed
for a variety of narrative structures.
Participants who "enter" MOO environments are usually
textually "visible" to each other, and they share a database of "objects" such as
"rooms" and "exits".
MOOS have been used as meeting places, for distance learning,
to create text for performative works,
and to create hypertextual and/or interactive fiction narratives
and/or virtual locative narratives that many readers can simultaneously explore.
This Authoring Software page on MUDs and MOOs is a resource in progress and invites contributions
of works and references.
Contents
THE LIVING ROOM (LAMBDAMOO OCTOBER 4, 1993)
>The Living Room
>It is very bright, open, and airy here, with large plate-glass
windows
>looking southward over the pool to the gardens beyond. On the north
>wall, there is a rough stonework fireplace. The east and west walls
are
>almost completely covered with large, well-stocked bookcases. An
exit
>in the northwest corner leads to the kitchen and, in a more
northerly
>direction, to the entrance hall. The door into the coat closet is
at
>the north end of the east wall, and at the south end is a sliding
glass
>door leading out onto a wooden deck. There are two sets of couches,
one
>clustered around the fireplace and one with a view out the windows.
Pavel Curtis, "THE LAMBDAMOO LIVING ROOM",
Making Art Online
Telematics Timeline, Walker Art Center
Works Created with MUDs and MOOS
- Authoring Software Statements
Antoinette LaFarge
Demotic
"To start with, we gathered the Plaintext Players
on a MOO, which is a virtual, text-based, multi-user domain of a kind that predominated
on the Net before the advent of graphical worlds. The MOO performers improvised
'in character', in real time, creating a text that was partly written, partly performed.
Only one of the MOO performers was situated in the same physical space as the actor and
the sound artists, and this person served as a key link between the remote and local
performers. The base text generated by the MOO improvisers was fed into the physical
space of the stage in two ways: as visuals and as sound. The visuals took the form of
scrolling text projections, which the stage performer used as a kind of teleprompter,
responding vocally (by reading/improvising) and physically (with improvised movement).
and other effects."
Visit
Antoinette LaFarge's statement on the creation of Demotic to find out more.
Sue Thomas
Hello World: travels in virtuality
"@go #388
The Hot Tub
The hot tub is made of molded fiberglass: on three sides a bench will
seat five comfortably (and ten who are friendly), and on the fourth
side there is contoured couch for one luxurious soak. There are two
rubber mounted buttons here. You may push either the right or left
button. The rising sun puts a rosy glow on everything. The
underwater light is on. The bubbling jets are on.
You see thermometer and Hot Tub Bar here.
Aaaahhhh! The water is at that perfect
temperature where you can just lie in here forever.
Splash!"
"....Hello World: travels in virtuality is made with object oriented
programming via the LambdaMOO Core; lots of post-its and small notebooks;
manuscripts created with A4 paper and inscribed by nice black pens
(medium tip) then typed up in Microsoft Word; ink, print and paper via
Raw Nerve Books; PDF downloads; Typepad blogging software, and the user's
imagination."
Visit
Sue Thomas' statement on Authoring Software to find out more.
MUDS and MOOs - Papers, Discussions, and Narratives
- Richard Bartle,
Designing Virtual Worlds,, Berkeley: New Riders, 2003
- Richard Bartle,
"Interactive Multi-User Computer Games," MUSE Ltd
Research Report, December, 1990
- David Blair,
WAXweb, hosted by the
Institute for Advanced Technology in the Humanities at the University of Virginia
- Amy Bruckman and Mitchel Resnick,
"The MediaMOO Project:
Constructionism and Professional Community",
Convergence, 1:1, Spring 1995
- Marlena Corcoran,
"Life and Death in the Digital World of the Plaintext Players",
Leonardo, October 1999, Vol. 32, No. 5, Pages 359-364
- Pavel Curtis,
"Mudding: Social Phenomena in Text-Based Virtual Realities",
Xerox PARC CSL-92-4, April 1992
- Pavel Curtis and David A. Nichols,
"MUDs Grow Up: Social Virtual Reality in the Real World," Xerox PARC, May 5, 1993.
- Dene Grigar and John F. Barber, "Defending Your Life in MOOspace, and Other Stories of
Academia on the Electronic Edge." in
High Wired: On the Design, Use, and Theory of Educational MOOs
Cynthia Haynes and Jan Rune Holmevik, eds, Ann Arbor: University of Michigan Press.
- Carolyn Guyer,
"Hi-Pitched Voices", Making Art Online, Telematics Timeline,
Walker Art Center
- Leslie D. Harris,
"Writing Spaces: Using MOOs to Teach Composition and Literature"
Kairos 1:2, 1996
- Cynthia Haynes and Jan Rune Holmevik, Editors,
High Wired: On the Design, Use, and Theory of Educational MOOs. Second Edition.
Ann Arbor, University of Michgan Press, 2001
- Michael Joyce, "Songs of Thy Selves, Persistence, Momenntariness, Recurrence and the Moo",
in
Othermindedness: the emergence of network culture, Ann Arbor, University of Michigan Press
2000.
- Lori Kendall, "MUDder? I hardy Know 'Er! Adventures of a Feminist
MUDder," in Wired Women: Gender and New Realities in Cyberspace, Lynn Cherny and Elizabeth Reba Weise,
eds., Seattle, WA: Seal Press, 1996 pp. 207-223
- Antoinette LaFarge,
"A World Exhilirating and Wrong: Theatrical Improvisation on the Internet",
Leonardo, 28:5, 1995 pp. 415-422.
- Antoinette LaFarge, and Robert Allen,
"Media Commedia: The Roman Forum Project", Leonardo,
38:3, 2005. pp. 213-218.
- Judy Malloy,
Brown House Kitchen, LambdaMoo, 1993
- Judy Malloy, "Narratives and Narrative Structures in LambdaMoo", in
Art and Innovation -
the Xerox PARC Artist-in-Residence Program, Craig Harris, ed, Cambridge, MA MIT Press, 1999.
- Tom Meyer, David Blair, and Suzanne Hader,
"A MOO-Based Collaborative Hypermedia System for WWW"
discussion of the Hypertext MOO including Hypertext Hotel (begun by Robert Coover in conjunction with
his Hypertext Fiction Workshop at Brown University and ported to Storyspace)
Carolyn Guyer's Hi-Pitched Voices, and David Blair's WAXweb
- James Morgan, curator,
Look Art, Turbulence, 2011
with works by Thomas Asmuth, Alejandro Duque, and Christopher Poff
- Patricia Nolan,
"TWUMOO: The Female Collected, and, The Female Collective,
A Work in Progress on Women and the Technology that brings their Achievements to Life"
Educational Technology & Society 2:3, 1999
- On Site Research and On-Byte Investigation: Three Views of
Conducting Thorough Academic Research 1995 MLA Convention,
December 1995; Chicago, IL
__:Tim Redman, Associate Professor; University of Texas at
Dallas, School of Arts and Humanities
"The Biographer's Kit: Actual and Archival Research Techniques"
__Dene Grigar, Assistant Professor, Texas Woman's
University, Dept. of English, Speech, and Foreign Languages
"Detective El [ectronic] Queen, Sleuth of the Internet"
__Cynthia Haynes, Assistant Professor; University of Texas
at Dallas, School of Arts and Humanities. Jan Rune Holmevik,
Institute for Studies in Research and Higher Education (Oslo, Norway),
Co-founders of Lingua MOO
"Synchroni/CITY: Online Collaboration, Research, and Teaching in
MOOspace"
Programming, Instructions, and Resources
- Judy Anderson,
yduJ's Programming Tutorial
- Judy Anderson,
yduJ's MOO Lore Pamphlet
-
The Barn
A Repository of MOO Code and Resources for enCore
-
Basic Moo Commands, VRoma Documentation Library
- Pavel Curtis,
LambdaMOO Programmer's Manual
For LambdaMOO Version 1.8.1, May 2004
-
moolist.com
The moolist.com MOO list currently contains 240 MOOs.
For information about the Authoring Software project, email Judy Malloy at jmalloy@well.com
Last update January 14, 2012
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