Judy Malloy, Editor
M. D. Coverley: Tin Towns and other Excel Fictions
California native Marjorie C. Luesebrink, who writes under the name of M. D. Coverley, has been
creating electronic literature since 1995. Her work has been published by Eastgate;
The Iowa Review Web; New River; Salt Hill; The Salt River Review;
Cauldron & Net; Artifacts; and The Blue Moon Review. It has also been featured
at the Guggenheim, the Digital Arts Center at UCLA, Brown University, and trAce, and she is one of the
writers selected for a retrospective at the 2012 Electronic Literature Organization Conference.
She is a Professor at School of Humanities and Languages, Irvine Valley College in
Irvine, California, where she teaches creative writing.
Using words, images, animation, and audio to interface complex narratives of history,
culture, and myth, M. D. Coverley has created a series of hypermedia novels that include Egypt:
The Book of Going Forth by Day and Califia, a story of five generations of Californians.
(published by Eastgate in 2000)
For her Authoring Software statement, The Making of Tin Towns and other Excel Fictions,
she documents her new work, Tin Towns, an information-intensive narrative that explores
loss/losses in a technological framework, from the role of tin shortages in the demise of the
Bronze Age to the technologies of human and site care systems in the under-reported aftermath of
the Fukushima disaster. Focusing on the complicated process of selecting authoring systems for
new media in a changing software, platform and interface environment, in her statement she discusses
the process of creating a work of electronic literature using the spreadsheet application Excel.
For more information about M.D. Coverley, visit her homepage at
M.D. Coverley: The Making of Tin Towns and other Excel Fictions
We normally think of fiction narratives as represented in linear text.
Yet, Electronic literature works -- the born digital varieties -- have been created with
and contained in a range of innovative and often non-linear applications.
Tin Towns and Other Excel Fictions experiments with making fiction using spreadsheets.
Applications, of course, dominate the narratives of many of our activities today, and the spreadsheet
as a way of describing realities, or fictions, is prevalent everywhere.
This project is a suite of stories that gather a set of "data points" reflecting intersections
in technology, history, economics, and memory that tell a tale of human behavior and unexpected loss.
Tin Towns and Other Excel Fictions contains works about mega-events that include
historical periods from the collapse of the Bronze Age to the present. In looking at the reconfigured
data for these events, we begin to explore how our narratives of understanding (or misunderstanding)
When I began to develop Tin Towns and other Excel Fictions, my goals involved getting
the piece to work on the Web and having some portability to other venues. I started this piece in Flash,
but became discouraged when Flash was not being supported on some of the newer platforms.
I had already been caught in the software/platform eclipse several times.
My first long narrative, Califia, no longer plays on Windows 7, 64-bit machines.
Similarly, works for the Web -- some solo and some that were collaborations with Stephanie Strickland --
are so altered from their original form on the newer browsers as to be unreadable.
Finally, my second long narrative, Egypt: The Book of Going Forth by Day was authored
in four separate software systems. Its final form resides in Director, which for my creative purposes is not
adequately supported or upgraded by its current owner, Adobe Systems.
While I was working on Tin Towns, I also happened to be learning the software for my new Windows 7
machine. The one program that did not require a long learning curve was Excel, an application
whose ancestors, in addition to VisiCalc, included SuperCalc. Imagine, the spread sheet folks were able to
work with software that operated essentially the same as an historic application that was capable
of iteratively solving circular references using cells that depend on each other's results.
The newest Excel has many more options,
all of them, though, still based on the spreadsheet concept and basic design. I began experimenting
with what I called "Excel Poems", little one-screen stanzas that explored the Excel possibilities.
Then, I decided to transfer Tin Towns into a largely Excel format and continue adding
segments to that beginning -- thus, Tin Towns and Other Excel Fictions.
A second idea that has been growing in importance recently, with the advancements in technology,
is that of the evolution of interface. The proliferation of basic kinds of interfaces has been a
constant feature of technical evolution. In addition to the classic standards --
the Command Line Interface and the myriad versions of the Graphical User Interface (GUI) -- we
also have become accustomed to touch screen interfaces, gesture tracking interfaces, motion
detecting interfaces, and voice interfaces, among others. Looming ahead -- Interface-Free
Electronic Literature. The idea that a story or poem can be revealed entirely through direct manipulation
is fascinating, and it started me thinking about the role of interface in my own work.
What I realized was that the Interface was always an important aspect of the creation of the work.
In fact, within the genre of digital literature itself, I had come to think of the interface
as a defining part of the medium, much the way that sculptors might approach a work of wood
differently from one of marble.
Aside from the initial content that spurred the beginning of a piece, the software and platform
elements seemed to be in continual interaction with the content of my writing. This interaction
not only shaped the architecture of the work, but impacted the style and tone, the discovery
In fact, the content itself sometimes emerges largely through the interface
that the software allows. Indeed, some works involve an actual surrender to the software.
A vivid example might be,
Endless Suburbs,  that was almost entirely inspired by a
The third weave in this braid is complexity, and here I am advancing in a preliminary fashion.
The issue of complexity has been closely companioned with obsolescence and interface all along,
it seems to me, although it took a while for the relationship to become visible.
The predominant trend in technology has been to make the human-machine interaction more
and more simple-seeming. (I am not so sure current interaction has actually
gotten easier for the human, as a tool to get things done; it may be that the machines
are more complicated but offer fewer real options.)
Still, the more popular applications of electronic communication have favored speed and simplicity,
and audiences have become used to this. (and now favor a minimum of textual content) On the other hand,
one of the most interesting aspects of the real world is its layered complexity,
and I have always thought of art, in whatever medium, as a way of making that complexity
into a greater truth that we can materially experience.
So, complexity is the third strand in the braided considerations -- obsolescence, interface,
complexity -- that accompany my thinking about new work.
The Evolution of Tin Towns and Other Excel Fictions
Tin Towns is a work that is shaped by the fact that its interface is a spreadsheet.
The configuration of the software constrains the work and gives it a metaphorical referent, as well.
As with my other large projects, Tin Towns comes out of a desire to use software-designed
structures to re-arrange, layer, and compress time and space -- to look at time as a kind of
space and vice versa.
History is always a part of these explorations, and one of the periods that came to interest
me was the end of the Bronze Age around 1200 BC.
This Bronze Age collapse is a transition in the Near East and Eastern
Mediterranean from the Late Bronze Age to the Early Iron Age that some historians believe was violent,
sudden and culturally disruptive. The palace economies of the Aegean and Anatolia which characterised
the Late Bronze Age were replaced, after a hiatus, by the isolated village cultures of the Ancient
Bronze, a critical commercial and military product of the time,
is produced by combining copper with tin. Some researchers today suspect that a
shortage of tin contributed to the devastating implosion of the Bronze Age cultures.
Assuming that this lack of readily accessible tin was a factor, it is interesting to note
that this shortage has been mostly invisible in the documents we have from the time.
The starting point of Tin Towns, then, is the hunch that civilizations can rise or
fall on conditions, such as trade disruptions or shortages, that may not even be evident
to the people of the time. (It may well have been that a few elite at the end of the Bronze
Age saw the collapse as more endemic than just invasions and political instability;
there are hints in letters sent from Ugarit to the Hittites, for instance. But in general,
the violence of the presenting crisis takes most of the attention.) Today, though, we
have a culture of doomers on the World Wide Web, finding a community in fellow bloggers.
Their language seems to arise from the Cassandra instinct (always a minority voice) that precedes
most crises. It seemed appropriate to use the language of the "tin foil hatters" for Tin Towns.
So, as I continued working with the Tin Towns idea, I moved to using Excel software
because it seemed so familiar and stable. Yet, as the project progressed, the metaphor of the
financial balance sheet -- one that is both physical and speculative -- seemed to suggest
the architecture and iconography of the piece. Not only was there the spreadsheet layout that
allowed a compression of both time and space into formulae, but there were all kinds of templates
that presented themselves! As the project builds, each Excel file represents a different "chapter", if you will,
in the narrative that is not really a narrative at all.
The Excel spreadsheet is, of course, just a basic grid; there are also many other Excel applications
that work on the same Excel principles but are designed for specific purposes, such as
budget makers, billing statements, expense reports, competitive alternative map for market positioning, blood pressure trackers,
loan amortizations, agendas, tinkle potty chart, calendars, wedding seating charts, memos, production errors scatter chart,
display booth diagrams, schedules, statements, breakeven interactive chart, and time sheets.
Most of the Tin Towns stories use these
specialized applications, and the nature of the specialized organization relates
directly to the theme of the story.
However, I am not very concerned with the correct application of the equations
or the functions and forms. They are a way of commenting on the fact that, for all the quantification of our
economy, (as a way of understanding the world) many of the most important elements (both of the past
and of the future) are simply not factored in. In some cases, the creative misuse of
the helpful templates is evident.
As I mentioned earlier, in addition to thinking about platform, interface, and complexity,
I hoped to find a way to allow the user to manipulate Tin Towns and other Excel Fictions
on-the fly on the Web and to be able to show these works from a variety of computer types at
conferences and readings. Those two goals proved much more elusive. I could not find a way to
allow the functions of Excel to work on a computer that did not have that Windows software installed,
nor could I get it to display on an HTML page. (There may be workarounds for this, but consultations
with many practitioners with extensive experience did not produce any.)
So, I began trying to do screen shots of the Excel spreadsheet. That also proved difficult;
no matter how I tried to save these graphic image files, they came up white-on-black in Photoshop.
They were unreadable.
For a reading at the Modern Language Association Convention in Seattle in January 2012, I resorted to mocking up the spreadsheets in
regular HTML tables -- not a good solution, but one that allowed me to at least show what the Excel
screen looked like in its initial state. At that point, it seemed as though there were not going to be
solutions that would make Tin Towns portable in any way.
Then, quite by accident, I came across an application for my IPad that, so far,
has offered new promise for performance of the pieces, at least. The OnLive Desktop
produces a Windows 7 screen on the IPad, complete with Word, PowerPoint, and Excel.
I can upload my Excel files to the cloud and have them synch automatically when I open the
Excel file on the IPad. I am currently working with refining this technology, adding
images and videos to the Excel files and testing the possibility of showing Tin Towns and
Other Excel Fictions on the IPad screen.
The technology, however, continues to speed along at a remarkable rate. Now, the new IPad 3 is out
-- offering 4G connectivity. (a bonus for shhowing large files and videos)
Windows 8 is slated to appear with touch-screen capability, which will also change the tech considerations.
Finally, some observers have warned that OnLive Desktop, in streaming Microsoft software
from the cloud, may not be in conformance with copyright regulations.
All of these elements will
continue to shape the programs, interface, complexity, and availability of this work.
1. The origin of Endless Suburbs is rooted in a collection of Applets that one could "borrow"
on the World Wide Web -- in this case "Anfy Applets." It means to give the appearance of pages
of a book being flipped. But to me, it somehow suggested the replication of objects in a nearly
infinite manner -- a duplicating machine -- churning out objects like cars, like houses, like Southern
California. In this case, then, the software is an integral part of the thematic construction.
In fact, it is the central engine of the piece and embodies the metaphor of the story. It also
controls the tone; this is a light piece, a kind of minimalist, tongue-in-cheek story.
Writers and Artists
Talk about Their Work
and the Software They
use to Create Their Work
__Interview wirh Mark Bernstein
J. R. Carpenter
The Broadside of a Yarn
Chronicles of Pookie and JR
Egypt: The Book of
Going Forth by Day
Mark C. Marino
__Nick Montfort and
Sea and Spar Between
__Nick Montfort and Stephanie Strickland
Sea and Spar Between